Dynamic 3D Text for Unity® (click to go to Asset Store) |
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Select here to try a WebGL demo
Vectory Trail game | |
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How to get support for the asset?Use one of the following methods:
which may be addressed in future releases of the product. |
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// 2024-09-03, version 0.9.0 • Added possibility to Detach generated objects as simple mesh objects (without Dynamic 3D Text component). Detach is available in Inspector right-click context menu for the Dynamic 3D Text component. • Preparation work a Freeze feature, which will be coming in a future version. Freeze will allow freezing text into shapes and unlinking the font, allowing dynamic mesh generation with minimal amount of data. • Minor editor-side robustness fixes for latest Unity 6. • Minor optimizations. • Added hotkeys to editor menu options. // 2024-08-23, version 0.8.0 • Big performance optimizations, Dynamic 3D Text is 4x as fast as in typical cases. For very large fonts the performance improvement can be even 20x or more. • Memory optimizations: temp buffers are now reused and Meshes are released explicitly when replacing generated text. These changes reduce greatly pressure for garbage collection if text is updated frequently. • Minor bug fixes. // 2024-08-19, version 0.7.0: • Fixed occasional black pixels at edges of fonts when using high curve subdivision • Fixed a rare case when farsi/hindu numbers were incorrectly used with other than Arabic RTL writing systems. • Minor quality-of-life improvements in editor inspector code. • Update geometry internally immediately when that has been scheduled and user code asks for combined bounds. // 2024-06-29, version 0.6.0 - Initial release. |
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Did you like how Dynamic 3D Text is built?
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Also from Strobotnik for Unity®:
Klattersynth TTS
Internet Reachability Verifier
Pixel-Perfect Dynamic Text
- for some remaining flat text use cases ;-)
Strobotnik is a member of the Unity Affiliate Program.