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![]() Dynamic 3D Text for Unity® (click to go to Asset Store) |
BUY IN Unity Asset Store:
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BUY IN FAB:
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Select here to try a WebGL demo
Vectory Trail game | |
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How to get support for the asset?Use one of the following methods:
which may be addressed in future releases of the product. |
BUY IN Unity Asset Store:
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BUY IN FAB:
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// 2025-08-09, version 0.9.1 • Added possibility to Freeze generated objects as shapes, which unlinks the font from the object. The result objects contains shape data which is still dynamically generated at runtime, from minimal amount of curve data stored into the object. Some of the generation parameters are still adjustable. Freeze is available through right-clicking Dynamic 3D Text component title in Inspector, similar to how Detach feature works. • Verified support for Unity versions up to 6.3 // 2024-09-03, version 0.9.0 • Added possibility to Detach generated objects as simple mesh objects (without Dynamic 3D Text component). Detach is available in Inspector right-click context menu for the Dynamic 3D Text component. • Preparation work a Freeze feature, which will be coming in a future version. Freeze will allow freezing text into shapes and unlinking the font, allowing dynamic mesh generation with minimal amount of data. • Minor editor-side robustness fixes for latest Unity 6. • Minor optimizations. • Added hotkeys to editor menu options. // 2024-08-23, version 0.8.0 • Big performance optimizations, Dynamic 3D Text is 4x as fast as in typical cases. For very large fonts the performance improvement can be even 20x or more. • Memory optimizations: temp buffers are now reused and Meshes are released explicitly when replacing generated text. These changes reduce greatly pressure for garbage collection if text is updated frequently. • Minor bug fixes. // 2024-08-19, version 0.7.0: • Fixed occasional black pixels at edges of fonts when using high curve subdivision • Fixed a rare case when farsi/hindu numbers were incorrectly used with other than Arabic RTL writing systems. • Minor quality-of-life improvements in editor inspector code. • Update geometry internally immediately when that has been scheduled and user code asks for combined bounds. // 2024-06-29, version 0.6.0 - Initial release. |
BUY IN Unity Asset Store:
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BUY IN FAB:
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Did you like how Dynamic 3D Text is built?
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Also from Strobotnik for Unity®:
Klattersynth TTS
Internet Reachability Verifier
Pixel-Perfect Dynamic Text
- for some remaining flat text use cases ;-)
Strobotnik is a member of the Unity Affiliate Program.